No edit summary Tag: Visual edit |
m (0.2.8.3) Tag: Visual edit |
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− | You can access in-game changelog by clicking the version number in bottom right corner. |
+ | You can access in-game changelog by clicking the version number in the bottom right corner. |
+ | |||
+ | == 0.2.8.3 == |
||
⚫ | |||
+ | |||
+ | ''Bug fixes & improved highscores'' |
||
+ | |||
+ | === Added === |
||
+ | * 2 new CPUs |
||
+ | * Company logos in news |
||
+ | * Ability to speed up the animations in highscores |
||
+ | * Feedback on how good your highscore is |
||
+ | |||
+ | === Reworked === |
||
+ | * A new formula for competitors' CPUs (gives more control over units sold) |
||
+ | * Made easy less difficult and hard more difficult |
||
+ | * Tiny adjustments to the player's sale formula |
||
+ | * Changed the budget button in R&D from a cog to a dollar sign |
||
+ | |||
+ | === Fixed === |
||
+ | * Projected stats button was clickable even when the product info window was closed |
||
+ | * Music not playing after loading a save |
||
+ | * A notification about taxes would show up while the highscore was being counted, leading to unexpected behavior |
||
+ | * You weren't able to load a mod made for an earlier version of the game |
||
+ | * Product info's price textbox's controls were visible when the product info window was closed |
||
+ | * You were able to open the pause menu without hiding the context menu |
||
+ | |||
+ | == 0.2.8.2 == |
||
+ | '''Released''':''' '''21st April 2020 |
||
+ | |||
+ | ''Even more balancing & product info update'' |
||
+ | |||
+ | === Added === |
||
+ | * Product info window (press on the name of the CPU you're currently designing) |
||
+ | * 130nm to 65nm technology processes |
||
+ | * Descriptions for a couple of CPUs and 1 new IMM CPU |
||
+ | * Icons for dual-core research in R&D |
||
+ | |||
+ | === Reworked === |
||
+ | |||
+ | ==== General rebalance: ==== |
||
+ | * Unit costs for every component are much lower now |
||
+ | * Slightly increased maximum loan value |
||
+ | * Increased the amount of starting money |
||
+ | * Updated competitors' CPUs' sale formula |
||
+ | * Tweaked the stats of some competitors' CPUs |
||
+ | * Lowered experience and money requirements for research |
||
+ | * Competing companies use marketing later on |
||
+ | * You earn a little more for every unit sold |
||
+ | * Made it easier to achieve higher CPU scores |
||
+ | * Lowered minimum CPU price to $20 |
||
+ | |||
+ | ==== Other: ==== |
||
+ | * Back-end optimizations, which hopefully will streamline the development process of the game and reduce memory usage |
||
+ | * Removed the strange blank sale window which always appeared after loading |
||
+ | * Rewrote some texts |
||
+ | |||
+ | === Fixed === |
||
+ | * Font scaling on higher resolutions |
||
+ | * Specific clock speeds showing incorrectly in reviews |
||
+ | * Changing clock unit changes the clock value properly now |
||
+ | * Set full screen if it's enabled on the save you are loading |
||
+ | * Empty changelog after loading in some cases |
||
+ | * Some insignificant typos |
||
+ | * Sale graph resets properly after loading now |
||
+ | |||
+ | == 0.2.8.1 == |
||
+ | '''Released''': 13th August 2019 |
||
+ | |||
+ | ''Balancing & high scores update'' |
||
+ | |||
+ | === Added === |
||
+ | * Highscores - the game ends and counts your score in 2006 |
||
+ | * Option to go fullscreen |
||
+ | * Milestones up to dual-core |
||
+ | * 7 new packages & clock speeds up to 60MHz |
||
+ | * New CPUs from competitors and their respective descriptions |
||
+ | * Back button in the menu to go to the creation screen and start a new game |
||
+ | |||
+ | === Reworked === |
||
+ | * Content of reviews - more feedback for the player |
||
+ | * Window backgrounds - less resource usage |
||
+ | * Made the game a little easier - all research is cheaper, reworked the sale formula and hopefully improved balance |
||
+ | * Menu animations (should be smoother and not break) |
||
+ | * Sliders and graphs should look smoother too |
||
+ | * Buttons in bank |
||
+ | |||
+ | === Fixed === |
||
+ | * R&D window breaking under certain circumstances |
||
+ | * Another price exploit |
||
+ | * Unit prices of competitors' CPUs |
||
+ | * Changing the tab in R&D unselected research but only visually |
||
+ | * Milestones tooltips display properly now |
||
+ | * 'Yes' button appearing in notifications it shouldn't appear in |
||
+ | * You can't get a negative score anymore (sorry) |
||
+ | * Many lesser bugs I won't bother listing |
||
== 0.2.8 == |
== 0.2.8 == |
||
+ | '''Released''': 4th December 2018 |
||
− | NOTE: This version is currently in beta. |
||
⚫ | |||
''Content & mod support update'' |
''Content & mod support update'' |
||
Line 18: | Line 112: | ||
* Industry milestones in Milestones |
* Industry milestones in Milestones |
||
* News when competitors release their CPUs (can disable in options) |
* News when competitors release their CPUs (can disable in options) |
||
− | * |
+ | * A new graph in finances |
* Max R&D budget increases by 300$ every 10 years |
* Max R&D budget increases by 300$ every 10 years |
||
* Lines in R&D so it doesn't look empty |
* Lines in R&D so it doesn't look empty |
||
− | * Ability to close the context menu that appears after clicking on currently selling |
+ | * Ability to close the context menu that appears after clicking on currently selling CPU by clicking it again |
* Price text box turning orange if the price is too low when setting build quality |
* Price text box turning orange if the price is too low when setting build quality |
||
* New console commands |
* New console commands |
||
Line 31: | Line 125: | ||
* Tweaks to CPU rating - harder to get a perfect score |
* Tweaks to CPU rating - harder to get a perfect score |
||
* Tweaks to research - balanced required CPU exp, unlock dates and made them more expensive |
* Tweaks to research - balanced required CPU exp, unlock dates and made them more expensive |
||
− | * Can't scroll past research and packages in R&D and package select, both windows scaling with the |
+ | * Can't scroll past research and packages in R&D and package select, both windows scaling with the number of elements |
* Balanced benefits from tech research |
* Balanced benefits from tech research |
||
* CPU profits and R&D budget showing every week instead of daily in finances to avoid flood |
* CPU profits and R&D budget showing every week instead of daily in finances to avoid flood |
||
Line 50: | Line 144: | ||
* Context menu not closing when opening finances |
* Context menu not closing when opening finances |
||
* CPU Sale context menu staying open after CPU goes off the market |
* CPU Sale context menu staying open after CPU goes off the market |
||
+ | * Finances not updating after opening |
||
* ESC would close the menu while loading from creation |
* ESC would close the menu while loading from creation |
||
Line 60: | Line 155: | ||
* CPU Package selector |
* CPU Package selector |
||
* 3 new competitor CPUs from Element |
* 3 new competitor CPUs from Element |
||
− | * Each CPU in Market has its own assigned color |
+ | * Each CPU in the Market has its own assigned color |
* Collapsible sale UI window |
* Collapsible sale UI window |
||
* Ability to cancel CPU design |
* Ability to cancel CPU design |
||
Line 75: | Line 170: | ||
* Marketing generating popularity |
* Marketing generating popularity |
||
* Higher CPU levels decreasing design time |
* Higher CPU levels decreasing design time |
||
− | * A little |
+ | * A little randomness to review score |
* Custom .exe icon |
* Custom .exe icon |
||
* Confirmation dialog when deleting save data |
* Confirmation dialog when deleting save data |
||
Line 82: | Line 177: | ||
=== Reworked === |
=== Reworked === |
||
− | * Research from scratch - replaced with R&D with daily budget; related changes: |
+ | * Research from scratch - replaced with R&D with a daily budget; related changes: |
** Now you have to research 'CPU Development' before being able to design a CPU |
** Now you have to research 'CPU Development' before being able to design a CPU |
||
** Changed some researches & added 1 µm process research |
** Changed some researches & added 1 µm process research |
||
** Removed 'through-hole' package |
** Removed 'through-hole' package |
||
− | ** DIP14 and 200kHz clock speed |
+ | ** DIP14 and 200kHz clock speed unlock by default after researching 'CPU Development' |
** Added R&D budget which drains money only when researching; higher budget = faster research progress |
** Added R&D budget which drains money only when researching; higher budget = faster research progress |
||
* Reworked sale graph |
* Reworked sale graph |
||
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* Tweaked sale formula (again again again) |
* Tweaked sale formula (again again again) |
||
* Smoothened out UI progress bars |
* Smoothened out UI progress bars |
||
− | * Small Change Price window redesign + added % change between current and new price |
+ | * Small Change Price window redesign + added % change between the current and new price |
* Removed GPU tab in history |
* Removed GPU tab in history |
||
* Now you know which CPU generates revenue in Finances ("CPU Sale" -> CPU's name) |
* Now you know which CPU generates revenue in Finances ("CPU Sale" -> CPU's name) |
||
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* CPU brands |
* CPU brands |
||
* Music - 9 tracks & music volume setting in options |
* Music - 9 tracks & music volume setting in options |
||
− | * Live |
+ | * Live market share (market updates daily) |
* Ability to set the highest clock speed possible by clicking the text that shows it |
* Ability to set the highest clock speed possible by clicking the text that shows it |
||
* Clock speed changes when you change its unit (ex. 1024 to 1 when you change to MHz) |
* Clock speed changes when you change its unit (ex. 1024 to 1 when you change to MHz) |
||
* Ability to disable tax notification |
* Ability to disable tax notification |
||
* Ability to unpause (go back to previous speed) after clicking pause while the game is paused |
* Ability to unpause (go back to previous speed) after clicking pause while the game is paused |
||
− | * Placeholder window icon and .exe name |
+ | * Placeholder window icon and .exe name in the desktop release |
− | * Price text when changing pricing becoming orange when selected price is too low to bring profit |
+ | * Price text when changing pricing becoming orange when the selected price is too low to bring profit |
=== Reworked === |
=== Reworked === |
||
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* Redesigned CPU design window |
* Redesigned CPU design window |
||
* Tweaked sale formula |
* Tweaked sale formula |
||
− | * Redone competing CPUs' sale formula, |
+ | * Redone competing CPUs' sale formula, making it more fair and balanced |
* Much faster popularity gain |
* Much faster popularity gain |
||
− | * Optimized saving (game should save faster and take up less space) |
+ | * Optimized saving (the game should save faster and take up less space) |
* Lots of changes to code which will make a lot of stuff easier in the future |
* Lots of changes to code which will make a lot of stuff easier in the future |
||
* Improved feedback on why you can't design a CPU (money turning red when you can't afford it etc.) |
* Improved feedback on why you can't design a CPU (money turning red when you can't afford it etc.) |
||
Line 146: | Line 241: | ||
* Made design and research in top UI larger and easier to read |
* Made design and research in top UI larger and easier to read |
||
* Rewrote changelog |
* Rewrote changelog |
||
− | * Minor |
+ | * Minor adjustments to the 1MHz CPU event |
* Autosave turned on by default |
* Autosave turned on by default |
||
* Removed the ability to have multiple CPUs with the same name |
* Removed the ability to have multiple CPUs with the same name |
||
Line 156: | Line 251: | ||
=== Fixed === |
=== Fixed === |
||
− | * Crashes on desktop version (mostly...) |
+ | * Crashes on the desktop version (mostly...) |
* Review score going over 100 |
* Review score going over 100 |
||
* Default socket and core not being selected after opening CPU design |
* Default socket and core not being selected after opening CPU design |
||
Line 162: | Line 257: | ||
* Menu button sometimes not appearing after closing some windows |
* Menu button sometimes not appearing after closing some windows |
||
* Most of the things connected to starting a new game by loading from a 'No Data' slot |
* Most of the things connected to starting a new game by loading from a 'No Data' slot |
||
− | * Removed the |
+ | * Removed the possibility to bring up the CPU sale context menu when other windows are open |
* Messy number rounding in CPU sale |
* Messy number rounding in CPU sale |
||
* Flashing CPU sale window when overwriting currently selling CPU with a new one |
* Flashing CPU sale window when overwriting currently selling CPU with a new one |
||
− | * Various stuff with context menu (highlighting, selecting 2 at once, going outside the window) |
+ | * Various stuff with the context menu (highlighting, selecting 2 at once, going outside the window) |
* Review score animation |
* Review score animation |
||
* Typo in review (DPI socket instead of DIP) |
* Typo in review (DPI socket instead of DIP) |
||
Line 181: | Line 276: | ||
* 2 new marketing campaign types (TV and Internet) |
* 2 new marketing campaign types (TV and Internet) |
||
* Total annual expenses and income in finances |
* Total annual expenses and income in finances |
||
− | * Count effect to total score in reviews |
+ | * Count effect to the total score in reviews |
=== Reworked === |
=== Reworked === |
||
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=== Added === |
=== Added === |
||
* Ability to load from company creation screen |
* Ability to load from company creation screen |
||
− | * Notification warning user when price is too low |
+ | * Notification warning user when the price is too low |
* New images for CPUs |
* New images for CPUs |
||
* Option to round big numbers (not all, but most of them) |
* Option to round big numbers (not all, but most of them) |
||
Line 238: | Line 333: | ||
=== Added === |
=== Added === |
||
* Ability to take CPU from market |
* Ability to take CPU from market |
||
− | * Price textbox turns orange when price is too low to make profit |
+ | * Price textbox turns orange when the price is too low to make profit |
* Possibility to start a new game (load from a - No Data - slot) |
* Possibility to start a new game (load from a - No Data - slot) |
||
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* Bank |
* Bank |
||
* History |
* History |
||
+ | __NOTOC__ |
||
+ | __NOEDITSECTION__ |
||
+ | __NONEWSECTIONLINK__ |
Revision as of 12:52, 5 May 2020
You can access in-game changelog by clicking the version number in the bottom right corner.
0.2.8.3
Released: 5th May 2020
Bug fixes & improved highscores
Added
- 2 new CPUs
- Company logos in news
- Ability to speed up the animations in highscores
- Feedback on how good your highscore is
Reworked
- A new formula for competitors' CPUs (gives more control over units sold)
- Made easy less difficult and hard more difficult
- Tiny adjustments to the player's sale formula
- Changed the budget button in R&D from a cog to a dollar sign
Fixed
- Projected stats button was clickable even when the product info window was closed
- Music not playing after loading a save
- A notification about taxes would show up while the highscore was being counted, leading to unexpected behavior
- You weren't able to load a mod made for an earlier version of the game
- Product info's price textbox's controls were visible when the product info window was closed
- You were able to open the pause menu without hiding the context menu
0.2.8.2
Released: 21st April 2020
Even more balancing & product info update
Added
- Product info window (press on the name of the CPU you're currently designing)
- 130nm to 65nm technology processes
- Descriptions for a couple of CPUs and 1 new IMM CPU
- Icons for dual-core research in R&D
Reworked
General rebalance:
- Unit costs for every component are much lower now
- Slightly increased maximum loan value
- Increased the amount of starting money
- Updated competitors' CPUs' sale formula
- Tweaked the stats of some competitors' CPUs
- Lowered experience and money requirements for research
- Competing companies use marketing later on
- You earn a little more for every unit sold
- Made it easier to achieve higher CPU scores
- Lowered minimum CPU price to $20
Other:
- Back-end optimizations, which hopefully will streamline the development process of the game and reduce memory usage
- Removed the strange blank sale window which always appeared after loading
- Rewrote some texts
Fixed
- Font scaling on higher resolutions
- Specific clock speeds showing incorrectly in reviews
- Changing clock unit changes the clock value properly now
- Set full screen if it's enabled on the save you are loading
- Empty changelog after loading in some cases
- Some insignificant typos
- Sale graph resets properly after loading now
0.2.8.1
Released: 13th August 2019
Balancing & high scores update
Added
- Highscores - the game ends and counts your score in 2006
- Option to go fullscreen
- Milestones up to dual-core
- 7 new packages & clock speeds up to 60MHz
- New CPUs from competitors and their respective descriptions
- Back button in the menu to go to the creation screen and start a new game
Reworked
- Content of reviews - more feedback for the player
- Window backgrounds - less resource usage
- Made the game a little easier - all research is cheaper, reworked the sale formula and hopefully improved balance
- Menu animations (should be smoother and not break)
- Sliders and graphs should look smoother too
- Buttons in bank
Fixed
- R&D window breaking under certain circumstances
- Another price exploit
- Unit prices of competitors' CPUs
- Changing the tab in R&D unselected research but only visually
- Milestones tooltips display properly now
- 'Yes' button appearing in notifications it shouldn't appear in
- You can't get a negative score anymore (sorry)
- Many lesser bugs I won't bother listing
0.2.8
Released: 4th December 2018
Content & mod support update
Added
- CPU Cores
- Mod support (.htmod - check out HT Mod Tool!) and mod management in options
- PGA type packages
- New DIP and PLCC packages and more CPU clock research
- Max clock speeds and supported cores for packages
- New competitors' CPUs
- Build quality affecting max clock speed
- Price affecting review score
- Industry milestones in Milestones
- News when competitors release their CPUs (can disable in options)
- A new graph in finances
- Max R&D budget increases by 300$ every 10 years
- Lines in R&D so it doesn't look empty
- Ability to close the context menu that appears after clicking on currently selling CPU by clicking it again
- Price text box turning orange if the price is too low when setting build quality
- New console commands
Reworked
- Milestones - completely new window
- Removed slider in R&D and replaced it with WASD/Arrow keys movement or dragging
- Tweaks to existing competitors' CPUs
- Tweaks to CPU rating - harder to get a perfect score
- Tweaks to research - balanced required CPU exp, unlock dates and made them more expensive
- Can't scroll past research and packages in R&D and package select, both windows scaling with the number of elements
- Balanced benefits from tech research
- CPU profits and R&D budget showing every week instead of daily in finances to avoid flood
- Research won't progress if you don't have enough money
- Increased the maximum price for CPUs to 1000
- Nerfed high hype
- Build quality slider doesn't go back to 75% every time you open CPU Design
- Updated Moore's Jazz track from Thes_Gunslingers
- Renamed 'History' to 'Products'
Fixed
- Random crashes related to autosaving (probably)
- 13th month
- Popularity going over 100 after a marketing campaign
- Removed the ability to change time speed in package select
- Textboxes overlapping News window
- Done button in marketing was greyed out when it shouldn't be
- Context menu not closing when opening finances
- CPU Sale context menu staying open after CPU goes off the market
- Finances not updating after opening
- ESC would close the menu while loading from creation
0.2.7
Released: 28th July 2018
Research & Development update
Added
- CPU Package selector
- 3 new competitor CPUs from Element
- Each CPU in the Market has its own assigned color
- Collapsible sale UI window
- Ability to cancel CPU design
- Thes_Gunslingers' musical masterpiece
- Link to a guide on startup
- Simple easter eggs
- Debug mode
- Dev console with basic commands
- Ability to set clock speeds with 2 decimal points (ex. 7.44 MHz)
- Marketing expenses now count to CPU's profit
- Ability to select and unselect all checkboxes in Marketing by clicking on "Ads" or "Region"
- Custom sliders in options, CPU design and Marketing
- Remaining 4 PLCC packages' icons
- Marketing generating popularity
- Higher CPU levels decreasing design time
- A little randomness to review score
- Custom .exe icon
- Confirmation dialog when deleting save data
- Ability to open/close menu with ESC
- Number rounding in Bank
Reworked
- Research from scratch - replaced with R&D with a daily budget; related changes:
- Now you have to research 'CPU Development' before being able to design a CPU
- Changed some researches & added 1 µm process research
- Removed 'through-hole' package
- DIP14 and 200kHz clock speed unlock by default after researching 'CPU Development'
- Added R&D budget which drains money only when researching; higher budget = faster research progress
- Reworked sale graph
- Redone hype calculation & hype now increases gradually
- 'X' buttons in each window instead of cancel buttons
- Small New Hardware window redesign (you don't have to click 'next' each time)
- 1 MHz equals 1000 instead of 1024 kHz
- Packages & clocks rebalance
- Balanced out build quality (doesn't affect design time among others)
- Add brand button turning into a checkmark after clicked
- Autosaving every 3rd month instead of every month
- Tweaked sale formula (again again again)
- Smoothened out UI progress bars
- Small Change Price window redesign + added % change between the current and new price
- Removed GPU tab in history
- Now you know which CPU generates revenue in Finances ("CPU Sale" -> CPU's name)
- Various optimizations to reduce CPU usage & changed a lot of stuff behind the scenes
- Changed lowest clock speed from 200 to 100kHz
- Changed the default CPU level from 1 to 0
- Renamed 'sockets' to 'packages'
Fixed
- History not being displayed correctly on later pages
- Hype from next marketing campaigns not adding up properly
- Hype UI bar animation
- Being able to create a brand without a name
- Being able to open 2 windows at once
- Being able to change time speed in some windows
- Opening Bank or Market wouldn't pause the game
- Being able to name your company the same as a competing company
- History buttons not highlighting properly sometimes
0.2.6
Released: 5th May 2018
Big redesign update
Added
- Ability to check your previous CPUs' components
- CPU brands
- Music - 9 tracks & music volume setting in options
- Live market share (market updates daily)
- Ability to set the highest clock speed possible by clicking the text that shows it
- Clock speed changes when you change its unit (ex. 1024 to 1 when you change to MHz)
- Ability to disable tax notification
- Ability to unpause (go back to previous speed) after clicking pause while the game is paused
- Placeholder window icon and .exe name in the desktop release
- Price text when changing pricing becoming orange when the selected price is too low to bring profit
Reworked
- Redone history
- Redesigned CPU design window
- Tweaked sale formula
- Redone competing CPUs' sale formula, making it more fair and balanced
- Much faster popularity gain
- Optimized saving (the game should save faster and take up less space)
- Lots of changes to code which will make a lot of stuff easier in the future
- Improved feedback on why you can't design a CPU (money turning red when you can't afford it etc.)
- Changed CPU sale chart from line to bar, should spaz out less
- Made design and research in top UI larger and easier to read
- Rewrote changelog
- Minor adjustments to the 1MHz CPU event
- Autosave turned on by default
- Removed the ability to have multiple CPUs with the same name
- Changed 'Delete save data' to 'Delete all save data' in options
- CPU sale fading (should be smoother etc.)
- Changed review conditions (reviews should make a bit more sense)
- Changed CPU 'development' to 'design'
- Changed changelog close icon
Fixed
- Crashes on the desktop version (mostly...)
- Review score going over 100
- Default socket and core not being selected after opening CPU design
- Marketshare being displayed incorrectly sometimes
- Menu button sometimes not appearing after closing some windows
- Most of the things connected to starting a new game by loading from a 'No Data' slot
- Removed the possibility to bring up the CPU sale context menu when other windows are open
- Messy number rounding in CPU sale
- Flashing CPU sale window when overwriting currently selling CPU with a new one
- Various stuff with the context menu (highlighting, selecting 2 at once, going outside the window)
- Review score animation
- Typo in review (DPI socket instead of DIP)
- Changelog animation slowing down when spamming the 'X' button
0.2.5
Released: 3rd January 2018
Bigger feature & UI update
Added
- CPU market and 11 competing CPUs
- Milestones (achievements); 4 for now
- Ability to research and develop in parallel
- 2 new marketing campaign types (TV and Internet)
- Total annual expenses and income in finances
- Count effect to the total score in reviews
Reworked
- Develop & research UI
- Technological processes research instead of cheaper & shorter CPU development
Fixed
- Many minor bug fixes (weird number rounding among others)
0.2.4
Released: 24th November 2017
Important fix & small feature update
Added
- Ability to change CPU's pricing while it's selling
- Back button when loading from creation window
- Automatic setting of previous time speed after closing popup menu
- Animations to the small popup menu after clicking currently selling CPU's name
- Rounding of big numbers in marketing and research
- Author and version number in creation window
Reworked
- Many boring tweaks, optimizations and changes to game functions and stuff
Fixed
- Marketing checkboxes not unchecking when cancelling & money exploit connected to it
- Losing all research after loading
- 3MHz clock research never being available to research
0.2.3
Released: 15th November 2017
Simple feature & important fix update
Added
- Ability to load from company creation screen
- Notification warning user when the price is too low
- New images for CPUs
- Option to round big numbers (not all, but most of them)
- 5 new sockets & tweaked existing ones
Reworked
- Small options window redesign, switches can now be clicked on (instead of only the switch ball)
- Tweaked research times and costs
Fixed
- Bug when loading where money and date wouldn't update
- Various other small tweaks and fixes
0.2.2
Released: 9th August 2017
Quick fix & feature update
Added
- Ability to take CPU from market
- Price textbox turns orange when the price is too low to make profit
- Possibility to start a new game (load from a - No Data - slot)
Fixed
- Various small things
0.2.1
Released: 1st August 2017
Quick tweak & balance update
Added
- Finance tab (click the money display)
Reworked
- Major CPU sale algorithm changes
- Redone CPU parts' stats
- Small marketing tweaks
- Visual updates (animations, checkboxes etc.)
- Tiny changes in reviews
Fixed
- Various not really important stuff
0.2
Released: 19th July 2017
First stand-alone release
Added
- Animations
- In-game changelog
- Yearly tax
- Marketing
- More CPU research & features
- News & Notifications
- Popularity decreasing over time
Reworked
- Major CPU research tweaks
- Small visual tweaks
- Tweaked sales & review scores
- Code tweaks and rewrites
Fixed
- Autosaving
- Fonts (replaced the ugly default one with a pretty one)
0.1
Released: 18th August 2016
Initial Release
- CPU development
- CPU sale
- CPU research
- Bank
- History