Hardware Tycoon Wiki
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You can access the in-game changelog by clicking the version number in the bottom right corner.

Below is a list of all releases of Hardware Tycoon along with changes in them, descending by date.

0.2.10

Released: 30th July 2021

Ease-of-life & milestones update

Added

  • 18 (unlockable!) company milestones
  • 15 new CPUs with descriptions and 3 new companies in default campaign
  • Ability to pay tax manually up to 3 months later in the bank + a fine if you fail to make it in time
  • Ability to cancel research by right clicking on its name in top UI
  • Shortcut to close windows using Esc (when not full screen in browser), ~, or backspace key
  • 5 new PGA packages
  • 3 new clock technologies (up to 3.7 GHz)
  • Ability to rename a product while designing in Product Info window
  • Pausing when the game is already paused will resume it now
  • Numpad controlled time: 1, 2, 3, and 5 or 0 to pause
  • Mouse scrolling in Milestones
  • Switching clock units in CPU design also changing the clock speed
  • Option to disable auto scrolling to the end of R&D
  • Handling of two notifications occurring at the same date
  • Clicking on "Researching" in top UI opening R&D window
  • Custom reviews for some industry milestones
  • Dynamically resizable fonts in UI, R&D, and milestones to look better with long names
  • Cash register sound effect when taking loans and paying tax
  • Click sound effect on every button
  • Console commands history with up and down arrow keys on unfocused textbox
  • 1 new console command
  • Support for float numbers in certain console commands

Reworked

  • Milestone icons and many internal changes to milestones
  • Milestones' tooltips follow the mouse pointer instead of appearing fixed in place
  • Milestones are now sorted by date achieved
  • Changed console key bind from ` to F2
  • CPU score balancing
  • Adjusted PGA performance stats and maximum clock speeds
  • Increased PGA pin counts to be closer to real-life counterparts
  • Smaller popularity gain from marketing campaigns
  • Minimum CPU price down to $16 and maximum up to $1200
  • Moved technologies in R&D closer together
  • R&D tooltips now follow the mouse pointer
  • Normalized Moore's Jazz's volume
  • Loaned money won't count towards profit in high scores
  • Tax also paid on game end year (though no notification will show)
  • Finance chart points turn invisible with many data points to remove clutter
  • Downsized fonts in menu options and adjusted the layout
  • Allow to switch menu windows with mod management window open
  • CPU sale chart shows up immediately after expanding UI sale instead of having to wait 1 day
  • Higher resolution company logos & better scaling
  • Rewrote parts of reviews
  • Extended hitboxes of mod toggling switches to cover the entire switch
  • Alignment adjustments in options and mod management window
  • Extend R&D width to allow for more packages (up to X~110)
  • Many internal changes and large cleanup
  • Backend support for multiple CPUs selling at once

Fixed

  • Loading a game with infinite money setting the money to a finite value
  • The R&D and package selection windows breaking on systems with WebGL disabled
  • Possible CPU score drop off when changing price
  • Prices being treated as an integer instead of a float value in some cases
  • Fonts not loading in the main menu
  • Design progress bar not updating properly after research end
  • Researching a technology in the same category affecting already researched technologies
  • 1-digit pin packages displaying incorrectly outside of R&D
  • Not possible to unlock dual-core/first CPU milestone and clock milestone with one CPU
  • Possibility to spam click save slots in main menu and the exit button in menu
  • Leftmost bar in CPU sale chart missing after reaching the maximum amount of data
  • Music not resuming after loading
  • Possibility to open two windows at once using the context menu
  • Change Price window not closing the context menu
  • Projected stats window not closing when closing Product Info while its animation is playing
  • Some elements being clickable with mod notifications visible
  • Possibility to spam click the projected stats button and cause visual glitches
  • Price in Product Info not turning orange if its too low before changing it
  • Visual 13th month in finances log when paying loan interest
  • Opening Product Info making design time hover invisible
  • Finance window not closing on review
  • Long package names from mods not showing up in R&D
  • Ability to open Product Info's projected stats window while the main window is closing within a small time window
  • Text informing about the lack of unlocked milestones not showing up in some cases
  • Notifications showing under finance log textbox
  • Game not resuming after closing certain windows
  • Hype obstructing product name in Products window
  • Hype bar visible after loading on the first day of CPU sale
  • Mouse hover effects getting scrolled along in Milestones window

0.2.9

Released: 11th February 2021

The GHz & customization update

Added

  • Simple customizable company logos
  • A second, alternative, campaign and the ability to pick a campaign
  • Gameplay settings adjustable when creating a new company: disabling bankruptcy, disabling competitors, enabling infinite money, switching campaigns
  • Main menu with links to socials and an exclusive theme by Thes_Gunslingers
  • Bankruptcy is accompanied by a news article and actually ends the game now
  • Selectable technology processes
  • 5 new PGA sockets, 13 more clock speeds (up to 2.7 GHz), 45nm technological process
  • Sound effects for research end, the typing effect in reviews, and to signal the lack of funds
  • New market CPUs (63 if you count the new campaign) & big changes to existing ones
  • Competitors' CPU architectures and laid foundations for player-created ones
  • Save-specific system date and time visible when loading from the main menu (generally redone saving)
  • Typing-out effect for reviews
  • Experimental custom theme colors, including a dark mode preset (only accessible through the console for now)
  • Basic random CPU names to help choose a name when designing
  • Transitions when loading or starting a new game
  • A confirmation window when trying to load or overwrite a save
  • CPU brands visible in the market
  • Ability to easily view the number of remaining days for CPU designs (mouse over the name at the top)
  • Brought back the ability to speed up time in the market window
  • Higher resolution UI elements (most of them)
  • Numeric '4' to pause the game (alongside space and '0')
  • Using certain console commands will lower the high score multiplier
  • Alternative Inlet 4000 review if it's the first CPU
  • Game version visible in high scores
  • A warning if you don't have enough money for the chosen marketing campaign
  • The possibility to design CPUs with non-unique names
  • More things referenceable from reviews for future use (no need to hardcode names)
  • New console commands

Reworked

  • Review window redesign
  • Bank redesign
  • Changed the role of technology processes in the game & tweaked their parameters
  • The way high scores are counted (new difficulty multipliers, weighing changes and a profit metric)
  • Annual tax works in a different way now - you pay a chunk of your balance at the end of each year if you have over $100k available
  • Major balancing efforts again; changes to clock speeds, difficulty settings, packages, tech processes, research, and competitors
  • Core max clock percentage only affects performance calculation now, you can still set full clock
  • When a player's and a competitor's CPU get released on the same day, prioritize the player's one, and show the competitor's product afterward
  • R&D budget slightly less effective & increased max R&D budget gain
  • Adjustments to reviews' contents + fixed typos
  • Time in the game progresses quicker now
  • Unified rounding for all numbers
  • Increased design time speed bonus for CPU levels
  • Rewritten or retouched most CPU descriptions
  • Slower popularity gain
  • Changed loan 'repayment' to 'interest' in bank to avoid confusion
  • Increased the rate at which maximum loan goes up
  • Increased character limits for names
  • Disabled RMB context menus in textboxes
  • Finances textbox now sorts newest events first (instead of ascending by date)
  • Removed the ability to use competitors' company names (again)
  • Research doesn't get unselected after switching tabs in R&D anymore
  • Sound volume backend, only controllable through the console for now
  • Slight changes to market window layout
  • Modified the notification at 1 year before the end of the game
  • A ton of backend optimizations & streamlining
  • Opening the console doesn't enable debug mode by default anymore
  • Increased default music volume
  • Textboxes' colors now reset after canceling CPU design window
  • Changes to some console commands and a general clean up

Fixed

  • Vertical alignment of most of the text objects in the game (blame Chromium on this one. If your browser uses a different engine, this might've unnecessarily put these texts lower than they should be)
  • Improper fonts for some text objects
  • Pie chart in the market window disappearing after loading a save
  • Custom packages created using the Mod Tool being displayed incorrectly in R&D
  • Things outside of the viewport would be rendered when playing on different aspect ratios
  • Links not working on Linux
  • Full screen switch gets set properly when opening options
  • Many issues related to music
  • News and notifications windows not hiding the menu button
  • Hype display not appearing after loading a save while a CPU wasn't gaining hype
  • The slider in marketing was adjustable while the window itself was still opening
  • Rounding errors in displayed clock speeds under unusual circumstances
  • Popularity doesn't go over 100% for a split second after a marketing campaign anymore
  • Being able to change the filter in products window while looking at statistics of a product
  • Mod-loading-related notifications displaying incorrectly
  • Market slider's value not resetting after loading
  • Other minor visual bugs

0.2.8.3

Released: 5th May 2020

Bug fixes & improved high scores

Added

  • 2 new CPUs
  • Company logos in news
  • Ability to speed up the animations in high scores
  • Feedback on how good your high score is

Reworked

  • A new formula for competitors' CPUs (gives more control over units sold)
  • Made easy less difficult and hard more difficult
  • Tiny adjustments to the player's sale formula
  • Changed the budget button in R&D from a cog to a dollar sign

Fixed

  • The projected stats button was clickable even when the product info window was closed
  • Music not playing after loading a save
  • A notification about taxes would show up while the high score was being counted, leading to unexpected behavior
  • You weren't able to load a mod made for an earlier version of the game
  • Product info's price textbox's controls were visible when the product info window was closed
  • You were able to open the pause menu without hiding the context menu

0.2.8.2

Released: 21st April 2020

Even more balancing & product info update

Added

  • Product info window (press on the name of the CPU you're currently designing)
  • 130nm to 65nm technological processes
  • Descriptions for a couple of CPUs and 1 new IMM CPU
  • Icons for dual-core research in R&D

Reworked

General rebalance:

  • Unit costs for every component are much lower now
  • Slightly increased maximum loan value
  • Increased the amount of starting money
  • Updated competitors' CPUs' sale formula
  • Tweaked the stats of some competitors' CPUs
  • Lowered experience and money requirements for research
  • Competing companies use marketing later on
  • You earn a little more for every unit sold
  • Made it easier to achieve higher CPU scores
  • Lowered minimum CPU price to $20

Other:

  • Back-end optimizations, which hopefully will streamline the development process of the game and reduce memory usage
  • Removed the strange blank sale window which always appeared after loading
  • Rewrote some texts

Fixed

  • Font scaling on higher resolutions
  • Specific clock speeds showing incorrectly in reviews
  • Changing clock unit changes the clock value properly now
  • Set full screen if it's enabled on the save you are loading
  • Empty changelog after loading in some cases
  • Some insignificant typos
  • Sale graph resets properly after loading now

0.2.8.1

Released: 13th August 2019

Balancing & high scores update

Added

  • High scores - the game ends and counts your score in 2006
  • Option to go full screen
  • Milestones up to dual-core
  • 7 new packages & clock speeds up to 60MHz
  • New CPUs from competitors and their respective descriptions
  • Back button in the menu to go to the creation screen and start a new game

Reworked

  • Content of reviews - more feedback for the player
  • Window backgrounds - less resource usage
  • Made the game a little easier - all research is cheaper, reworked the sale formula, and hopefully improved balance
  • Menu animations (should be smoother and not break)
  • Sliders and graphs should look smoother too
  • Buttons in bank

Fixed

  • R&D window breaking under certain circumstances
  • Another price exploit
  • Unit prices of competitors' CPUs
  • Changing the tab in R&D unselected research but only visually
  • Milestones tooltips display properly now
  • 'Yes' button appearing in notifications it shouldn't appear in
  • You can't get a negative score anymore (sorry)
  • Many lesser bugs I won't bother listing

0.2.8

Released: 4th December 2018

Content & mod support update

Added

  • CPU Cores
  • Mod support (.htmod - check out HT Mod Tool!) and mod management in options
  • PGA type packages
  • New DIP and PLCC packages, more CPU clock research
  • Max clock speeds and supported cores for packages
  • New competitors' CPUs
  • Build quality affecting max clock speed
  • Price affecting review score
  • Industry milestones in Milestones
  • News when competitors release their CPUs (can disable in options)
  • A new graph in finances
  • Max R&D budget increases by $300 every 10 years
  • Lines in R&D so it doesn't look empty
  • Ability to close the context menu that appears after clicking on currently selling CPU by clicking it again
  • Price text box turning orange if the price is too low when setting build quality
  • New console commands

Reworked

  • Milestones - completely new window
  • Removed slider in R&D and replaced it with WASD/Arrow keys movement or dragging
  • Tweaks to existing competitors' CPUs
  • Tweaks to CPU rating - harder to get a perfect score
  • Tweaks to research - balanced required CPU exp, unlock dates and made them more expensive
  • Can't scroll past research and packages in R&D and package select, both windows scaling with the number of elements
  • Balanced benefits from tech research
  • CPU profits and R&D budget showing every week instead of daily in finances to avoid flood
  • Research won't progress if you don't have enough money
  • Increased the maximum price for CPUs to 1000
  • Nerfed high hype
  • Build quality slider doesn't go back to 75% every time you open CPU Design
  • Updated Moore's Jazz track from Thes_Gunslingers
  • Renamed 'History' to 'Products'

Fixed

  • Random crashes related to autosaving (probably)
  • 13th month showing up in finances
  • Popularity going over 100 after a marketing campaign
  • Removed the ability to change time speed in package select
  • Textboxes overlapping the news window
  • Done button in marketing was greyed out when it shouldn't be
  • Context menu not closing when opening finances
  • CPU Sale context menu staying open after CPU goes off the market
  • Finances not updating after opening
  • ESC would close the menu while loading from creation

0.2.7

Released: 28th July 2018

Research & Development update

Added

  • CPU Package selector
  • 3 new competitor CPUs from Element
  • Each CPU in the Market has its own assigned color
  • Collapsible sale UI window
  • Ability to cancel CPU design
  • Thes_Gunslingers' musical masterpiece
  • Link to a guide on startup
  • Simple easter eggs
  • Debug mode
  • Dev console with basic commands
  • Ability to set clock speeds with 2 decimal points (ex. 7.44 MHz)
  • Marketing expenses now count to CPU's profit
  • Ability to select and unselect all checkboxes in Marketing by clicking on "Ads" or "Region"
  • Custom sliders in options, CPU design and Marketing
  • Remaining 4 PLCC packages' icons
  • Marketing generating popularity
  • Higher CPU levels decreasing design time
  • A little randomness to review score
  • Custom .exe icon
  • Confirmation dialog when deleting save data
  • Ability to open/close the menu with ESC
  • Number rounding in Bank

Reworked

  • Research from scratch - replaced it with R&D with a daily budget; related changes:
    • Now you have to research 'CPU Development' before being able to design a CPU
    • Changed some researches & added 1 µm process research
    • Removed 'through-hole' package
    • DIP14 and 200kHz clock speed unlock by default after researching 'CPU Development'
    • Added R&D budget which drains money only when researching; higher budget = faster research progress
  • Reworked sale graph
  • Redone hype calculation & hype now increases gradually
  • 'X' buttons in each window instead of cancel buttons
  • Small New Hardware window redesign (you don't have to click 'next' each time)
  • 1 MHz now equals 1000 instead of 1024 kHz
  • Packages & clocks rebalance
  • Balanced out build quality (doesn't affect design time among others)
  • Add brand button turning into a checkmark after clicked
  • Autosaving every 3rd month instead of every month
  • Tweaked sale formula (again again again)
  • Smoothened out UI progress bars
  • Small Change Price window redesign + added % change between the current and new price
  • Removed GPU tab in history
  • Now you know which CPU generates revenue in Finances ("CPU Sale" -> CPU's name)
  • Various optimizations to reduce CPU usage & changed a lot of stuff behind the scenes
  • Changed lowest clock speed from 200 to 100kHz
  • Changed the default CPU level from 1 to 0
  • Renamed 'sockets' to 'packages'

Fixed

  • History not being displayed correctly on later pages
  • Hype from next marketing campaigns not adding up properly
  • Hype UI bar animation
  • Being able to create a brand without a name
  • Being able to open 2 windows at once in some cases
  • Being able to change time speed in some windows
  • Opening Bank or Market wouldn't pause the game
  • Being able to name your company the same as a competing company
  • History buttons not highlighting properly sometimes

0.2.6

Released: 5th May 2018

Big redesign update

Added

  • Ability to check your previous CPUs' components
  • CPU brands
  • Music - 9 tracks & music volume setting in options
  • Live market share (market updates daily)
  • Ability to set the highest clock speed possible by clicking the text that shows it
  • Clock speed changes when you change its unit (ex. 1024 to 1 when you change to MHz)
  • Ability to disable tax notification
  • Ability to unpause (go back to previous speed) after clicking pause while the game is paused
  • Placeholder window icon and .exe name in the desktop release
  • Price text when changing pricing becoming orange when the selected price is too low to bring profit

Reworked

  • Redone the history window
  • Redesigned CPU design window
  • Tweaked the sale formula
  • Redone competing CPUs' sale formula, making it more fair and balanced
  • Much faster popularity gain
  • Optimized saving (the game should save faster and saves take up less space)
  • Lots of backend streamlining
  • Improved feedback on why you can't design a CPU (money turning red when you can't afford it etc.)
  • Changed CPU sale chart from line to bar, should spaz out less
  • Made design and research in top UI larger and easier to read
  • Rewrote the changelog
  • Minor adjustments to the 1MHz CPU event
  • Autosave turned on by default
  • Removed the ability to have multiple CPUs with the same name
  • Changed 'Delete save data' to 'Delete all save data' in options
  • CPU sale fading (should be prettier and smoother)
  • Changed review conditions (reviews should make a bit more sense and provide more feedback)
  • Changed CPU 'development' to 'design'
  • Changed changelog close icon

Fixed

  • Crashes on the desktop version (mostly...)
  • Review score going over 100
  • Default socket and core not being selected after opening CPU design
  • Market share being displayed incorrectly sometimes
  • Menu button sometimes not re-appearing after closing some windows
  • Things related to starting a new game by loading from a 'No Data' slot
  • Removed the possibility to bring up the CPU sale context menu when other windows are open
  • Messy number rounding in CPU sale
  • Flashing CPU sale window when overwriting currently selling CPU with a new one
  • Various stuff with the context menu (highlighting, selecting 2 at once, going outside the window)
  • Review score animation
  • Typo in review (DPI socket instead of DIP)
  • Changelog animation slowing down when spamming the 'X' button

0.2.5

Released: 3rd January 2018

Bigger feature & UI update

Added

  • CPU market and 11 competing CPUs
  • Milestones (achievements); 4 for now
  • Ability to research and develop in parallel
  • 2 new marketing campaign types (TV and Internet)
  • Total annual expenses and income in finances
  • Count up effect to the total score in reviews

Reworked

  • Develop & research UI (radial progress bars)
  • Replaced cheaper & shorter CPU development research with technological processes

Fixed

  • Many minor bug fixes (weird number rounding among others)

0.2.4

Released: 24th November 2017

Important fix & small feature update

Added

  • Ability to change CPU's pricing while it's selling
  • Back button when loading from creation window
  • After closing popup menu, the previous time speed will be automatically applied
  • Animations to the small popup menu after clicking currently selling CPU's name
  • Rounding of big numbers in marketing and research
  • Author and version number in creation window

Reworked

  • Many boring tweaks, optimizations and changes to game functions and stuff

Fixed

  • Marketing checkboxes not unchecking when canceling & money exploit connected to it
  • Losing all research after loading
  • 3MHz clock research never being available to research

0.2.3

Released: 15th November 2017

Simple feature & important fix update

Added

  • Ability to load from company creation screen
  • Notification warning user when the price is too low
  • New images for CPUs
  • Option to round big numbers (not all, but most of them)
  • 5 new sockets & tweaked existing ones

Reworked

  • Small options window redesign, switches can now be clicked on (instead of only the switch ball)
  • Tweaked research times and costs

Fixed

  • Bug when loading where money and date wouldn't update
  • Various other small tweaks and fixes

0.2.2

Released: 9th August 2017

Quick fix & feature update

Added

  • Ability to take CPU from market
  • Price textbox turns orange when the price is too low to make a profit
  • Possibility to start a new game (load from a - No Data - slot)

Fixed

  • Various small things

0.2.1

Released: 1st August 2017

Quick tweak & balance update

Added

  • Finance tab (click the money display)

Reworked

  • Major CPU sale algorithm changes
  • Redone CPU parts' stats
  • Small marketing tweaks
  • Visual updates (better animations, custom checkboxes, etc.)
  • Tiny changes in reviews

Fixed

  • Various not really important stuff

0.2

Released: 19th July 2017

First desktop release

Added

  • Animations
  • In-game changelog
  • Yearly tax
  • Marketing
  • More CPU research & features
  • News & Notifications
  • Popularity decreasing over time

Reworked

  • Major CPU research tweaks
  • Small visual tweaks
  • Tweaked sales & review scores
  • Code tweaks and rewrites

Fixed

  • Autosaving
  • Fonts (Lato web font)

0.1

Released: 18th August 2016

Initial Release

  • CPU design/development
  • CPU sale
  • CPU research
  • Bank
  • History