You can access the in-game changelog by clicking the version number in the bottom right corner.
Below is a list of all releases of Hardware Tycoon along with changes in them, descending by date.
0.2.12
Released: 22nd January 2022
Hotfix & small feature update
Added
- One-time chance for companies with high popularity to get bailed out instead of declared bankrupt (receive a large sum of money and continue playing if you're able to repay it in ~18 months)
- Sidebar notification system used for a days-to-bankruptcy counter and notifications about industry milestones
- The ability to not show the bankruptcy warning notification again
- 1 industry and 3 company milestones
- Milestone unlock sound effect
- Transition animation when switching milestone tabs
- Appending space to brand names if they appear before product names
- Holding down shift speeding up movement in R&D when using the keyboard or scroll wheel
- Small floating CPUs when clicking in the main menu
- Font scaling for founder names in main menu save slots
- Fade-in effect to finance chart lines
- End/Home buttons scrolling to bottom/top in company list and company details
- Visual feedback when clicking milestone tabs
- The ability to click on sound/music volume value to mute/unmute them instantly
- Added back anime girl :)
Reworked
- CPU brands are now sorted descending by date created
- Reduced the rate at which popularity diminishes
- Replaced the sound on/off switch with a volume slider
- Improved the music volume slider and the range of its effect
- Balanced high score multipliers and thresholds
- Better support for theme colors with more objects adhering to the theme
- CPU cores are now shown in descending order by amount
- Slight changes to reviews & trimming whitespace off of product brands and names if using them separately
- Minor optimizations by unloading more unused assets
- Trim the last space from default high score nicks without founder last names
- Textboxes now ignore arrow and function key input (no need to defocus to use console command history)
- Rewrote the movement instruction text in R&D
- The 'lv' command to accept float values and update the GUI
- Scaled down the mouse over effect on changelog X button so it doesn't stick out the window
- Improved some internal stuffs as preparation for 0.3
Fixed
- Multi-core enhancement technology not unlocking in some cases
- High scores being counted incorrectly in some cases
- Research points getting counted toward the total generated amount even if over the required amount for technology
- Mods made for different versions of the game refusing to load
- Some variations of the bankruptcy news message never being shown + some typos
- Small rounding error in calculating clock speeds making it impossible to use 4.11 GHz
- Moved the context menu over the sale UI and disallowed clicking things under it
- Closing the save overwrite/load notification would show the menu button with the menu already open
- Top UI design and research progress bars not updating when loading a save with no design or research in progress
- Changed Zelog Z1000's impossible 800 nm tech. process to 1 µm
- Tooltip texts not changing after toggling a button in main menu
- Time control buttons making clicking sounds even when the UI is hidden
- Last character in a line sometimes getting cut off in milestones' tooltips
0.2.11
Released: 20th December 2021[1]
Big balancing & online ranking update
Added
- Company valuation based on released products, research, owned assets, balance, etc. (also for competitors)
- Company list/company ranking based on valuation
- Company details window with a list of released products (accessible both from the Market window and the Company list)
- Triple- and quad-cores
- Multi-core enhancement technology that reduces design time, cost, and improves all cores' stats
- 13 new competing CPUs until Y2009 with descriptions
- Basic online score leaderboards
- In-game score submission
- Possibility to never show the guide for newbies notification again
- 2 modern PGA images
- LGA image (only usable by mods as of now)
- Confirmation for taking a product off the market
- Indicators for research below and to the right of the camera in R&D
- Sold products count for the player and competitors (visible in Company details)
- Hotkey to open context menu (E)
- Editable research Y position to allow for more mod flexibility
- Typing effect seen in reviews to news
- The R&D budget getting saved instead of resetting every time the game is loaded
- R&D lines turning blue for researched technologies
- Muting the music in main menu disabling sound effects too
- Music volume value in settings next to the slider
- Option to control text speed in news and reviews
- Feedback for wrong input in textboxes in the company creation window
- Information about the lack of mod support in browser
- Products' discontinuation dates (only internally as of now)
- '\' as a backup console hotkey
- An easter egg
- 2 console commands
Reworked
- Marketing - a general overhaul:
- Starting campaigns back to back is much less effective
- Hype can now start to fall down after a period without campaigns
- Increased the effectiveness of low-budget campaigns
- Popularity doesn't affect marketing campaigns anymore
- Completely change what parameters and in what way are affected by difficulty level
- Re-balance late-game to be more forgiving
- Tweaks to the sale formula:
- Increased high popularity bonus
- Smoothed out the curve (products won't suddenly go off market when selling 10+ units daily)
- Tweaked various other parameters (generally made it easier to sell products in mid- and late game)
- Increased tax rates but tax is paid only on income
- Buffed multi-core CPUs
- Reduced competitors' CPUs' sales, prices, and clock speeds (making all clock milestones achievable)
- Slower popularity gain
- Reduced randomness
- Visual overhaul of the Market window
- Tweaked clock speeds (generally increased them) and their research
- Spread out the research a little bit more evenly
- Increased maximum R&D budget in late game
- The game ending a year later in Y2011
- Improved scrolling in R&D and hopefully fixed the issue where you'd get flung off to the end for no reason
- Product sale chart now gets saved instead of resetting every load
- Buffed PLCC packages
- R&D auto-scroll now jumps to furthest researched, instead of unlocked, technology
- Price format in package selection
- Split CEO/founder name into first and last names
- Redone Milestone Achieved popup to now handle multiple unlocks at once properly
- Better looking and functioning sliders (most of them)
- Better normalized music tracks
- Changed clock speed industry milestones (decluttered them and made their numbers more evenly spread)
- Improved product sale options (change price, take off market) buttons' animations
- Removed R&D lines pop-in when initially opening the window
- Moved due tax reminder notification 1 week earlier
- Opening certain windows now closes the changelog
- Renamed IMM company to IAM
- Visual improvements to the debug console
- Disabled sale chart tooltips while other windows are open
- Replaced CPU colors with company colors (each company now has multiple colors, 1 for every product on the market at one time)
- Unified and upscaled tooltip backgrounds
- Tons of refactoring and back-end cleanup
Fixed
- Autosave occurring during a review or bankruptcy news causing unintended behavior
- Some float values treated as integers when loading mods
- Small exploit where tax would get paid after counting the high score with automatic tax payment off
- Menu button not appearing after loading in some cases
- Very long CPU names not displaying on UI elements at all
- Long package names from mods not rendering in CPU Design window
- Removing a mod wouldn't completely remove its research
- Mods in the mod list persisting when starting a new game while not being toggleable
- Possibility to bring up product sale options when no CPU is selling
- Possibility to change the price of a product while it's being taken off market
- Design and research progress not updating properly in some cases
- Clicking on research or design info in the top UI bar not closing product options tabs
- Context menu interactable when under changelog
- Product sale UI collapse arrow interactable while in reviews etc.
- Menu buttons and options being interactable while the transition effect back to the main menu is playing
- Possibility to close the review window while a notification is being shown
- Tooltips for research showing under research budget pane
- Being able to close the Market window with news/notifications open
- Product sale options suddenly disappearing instead of playing the closing animation when opening the pause menu
- Market not refreshing upon loading an autosave with the window open
- 'mn' command spewing incorrect output
- Weekly finance logs sometimes having the wrong date
- Miscellaneous small visual issues
0.2.10
Released: 30th July 2021
Quality-of-life & milestones update
Added
- 18 (unlockable!) company milestones
- 15 new CPUs with descriptions and 3 new companies in default campaign
- Ability to pay tax manually up to 3 months later in the bank + a fine if you fail to make it in time
- Ability to cancel research by right clicking on its name in top UI
- Shortcut to close windows using Esc (when not full screen in browser), ~, or backspace key
- 5 new PGA packages
- 3 new clock technologies (up to 3.7 GHz)
- Ability to rename a product while designing in Product Info window
- Pausing when the game is already paused will resume it now
- Numpad controlled time: 1, 2, 3, and 5 or 0 to pause
- Mouse scrolling in Milestones
- Switching clock units in CPU design also changing the clock speed
- Option to disable auto scrolling to the end of R&D
- Handling of two notifications occurring at the same date
- Clicking on "Researching" in top UI opening R&D window
- Custom reviews for some industry milestones
- Dynamically resizable fonts in UI, R&D, and milestones to look better with long names
- Cash register sound effect when taking loans and paying tax
- Click sound effect on every button
- Console commands history with up and down arrow keys on unfocused textbox
- 1 new console command
- Support for float numbers in certain console commands
Reworked
- Milestone icons and many internal changes to milestones
- Milestones' tooltips follow the mouse pointer instead of appearing fixed in place
- Milestones are now sorted by date achieved
- Changed console key bind from ` to F2
- CPU score balancing
- Adjusted PGA performance stats and maximum clock speeds
- Increased PGA pin counts to be closer to real-life counterparts
- Smaller popularity gain from marketing campaigns
- Minimum CPU price down to $16 and maximum up to $1200
- Moved technologies in R&D closer together
- R&D tooltips now follow the mouse pointer
- Normalized Moore's Jazz's volume
- Loaned money won't count towards profit in high scores
- Tax also paid on game end year (though no notification will show)
- Finance chart points turn invisible with many data points to remove clutter
- Downsized fonts in menu options and adjusted the layout
- Allow to switch menu windows with mod management window open
- CPU sale chart shows up immediately after expanding UI sale instead of having to wait 1 day
- Higher resolution company logos & better scaling
- Rewrote parts of reviews
- Extended hitboxes of mod toggling switches to cover the entire switch
- Alignment adjustments in options and mod management window
- Extend R&D width to allow for more packages (up to X~110)
- Many internal changes and large cleanup
- Backend support for multiple CPUs selling at once
Fixed
- Loading a game with infinite money setting the money to a finite value
- The R&D and package selection windows breaking on systems with WebGL disabled
- Possible CPU score drop off when changing price
- Prices being treated as an integer instead of a float value in some cases
- Fonts not loading in the main menu
- Design progress bar not updating properly after research end
- Researching a technology in the same category affecting already researched technologies
- 1-digit pin packages displaying incorrectly outside of R&D
- Not possible to unlock dual-core/first CPU milestone and clock milestone with one CPU
- Possibility to spam click save slots in main menu and the exit button in menu
- Leftmost bar in CPU sale chart missing after reaching the maximum amount of data
- Music not resuming after loading
- Possibility to open two windows at once using the context menu
- Change Price window not closing the context menu
- Projected stats window not closing when closing Product Info while its animation is playing
- Some elements being clickable with mod notifications visible
- Possibility to spam click the projected stats button and cause visual glitches
- Price in Product Info not turning orange if its too low before changing it
- Visual 13th month in finances log when paying loan interest
- Opening Product Info making design time hover invisible
- Finance window not closing on review
- Long package names from mods not showing up in R&D
- Ability to open Product Info's projected stats window while the main window is closing within a small time window
- Text informing about the lack of unlocked milestones not showing up in some cases
- Notifications showing under finance log textbox
- Game not resuming after closing certain windows
- Hype obstructing product name in Products window
- Hype bar visible after loading on the first day of CPU sale
- Mouse hover effects getting scrolled along in Milestones window
0.2.9
Released: 11th February 2021
The GHz & customization update
Added
- Simple customizable company logos
- A second, alternative, campaign and the ability to pick a campaign
- Gameplay settings adjustable when creating a new company: disabling bankruptcy, disabling competitors, enabling infinite money, switching campaigns
- Main menu with links to socials and an exclusive theme by Thes_Gunslingers
- Bankruptcy is accompanied by a news article and actually ends the game now
- Selectable technology processes
- 5 new PGA sockets, 13 more clock speeds (up to 2.7 GHz), 45nm technological process
- Sound effects for research end, the typing effect in reviews, and to signal the lack of funds
- New market CPUs (63 if you count the new campaign) & big changes to existing ones
- Competitors' CPU architectures and laid foundations for player-created ones
- Save-specific system date and time visible when loading from the main menu (generally redone saving)
- Typing-out effect for reviews
- Experimental custom theme colors, including a dark mode preset (only accessible through the console for now)
- Basic random CPU names to help choose a name when designing
- Transitions when loading or starting a new game
- A confirmation window when trying to load or overwrite a save
- CPU brands visible in the market
- Ability to easily view the number of remaining days for CPU designs (mouse over the name at the top)
- Brought back the ability to speed up time in the market window
- Higher resolution UI elements (most of them)
- Numeric '4' to pause the game (alongside space and '0')
- Using certain console commands will lower the high score multiplier
- Alternative Inlet 4000 review if it's the first CPU
- Game version visible in high scores
- A warning if you don't have enough money for the chosen marketing campaign
- The possibility to design CPUs with non-unique names
- More things referenceable from reviews for future use (no need to hardcode names)
- New console commands
Reworked
- Review window redesign
- Bank redesign
- Changed the role of technology processes in the game & tweaked their parameters
- The way high scores are counted (new difficulty multipliers, weighing changes and a profit metric)
- Annual tax works in a different way now - you pay a chunk of your balance at the end of each year if you have over $100k available
- Major balancing efforts again; changes to clock speeds, difficulty settings, packages, tech processes, research, and competitors
- Core max clock percentage only affects performance calculation now, you can still set full clock
- When a player's and a competitor's CPU get released on the same day, prioritize the player's one, and show the competitor's product afterward
- R&D budget slightly less effective & increased max R&D budget gain
- Adjustments to reviews' contents + fixed typos
- Time in the game progresses quicker now
- Unified rounding for all numbers
- Increased design time speed bonus for CPU levels
- Rewritten or retouched most CPU descriptions
- Slower popularity gain
- Changed loan 'repayment' to 'interest' in bank to avoid confusion
- Increased the rate at which maximum loan goes up
- Increased character limits for names
- Disabled RMB context menus in textboxes
- Finances textbox now sorts newest events first (instead of ascending by date)
- Removed the ability to use competitors' company names (again)
- Research doesn't get unselected after switching tabs in R&D anymore
- Sound volume backend, only controllable through the console for now
- Slight changes to market window layout
- Modified the notification at 1 year before the end of the game
- A ton of backend optimizations & streamlining
- Opening the console doesn't enable debug mode by default anymore
- Increased default music volume
- Textboxes' colors now reset after canceling CPU design window
- Changes to some console commands and a general clean up
Fixed
- Vertical alignment of most of the text objects in the game (blame Chromium on this one. If your browser uses a different engine, this might've unnecessarily put these texts lower than they should be)
- Improper fonts for some text objects
- Pie chart in the market window disappearing after loading a save
- Custom packages created using the Mod Tool being displayed incorrectly in R&D
- Things outside of the viewport would be rendered when playing on different aspect ratios
- Links not working on Linux
- Full screen switch gets set properly when opening options
- Many issues related to music
- News and notifications windows not hiding the menu button
- Hype display not appearing after loading a save while a CPU wasn't gaining hype
- The slider in marketing was adjustable while the window itself was still opening
- Rounding errors in displayed clock speeds under unusual circumstances
- Popularity doesn't go over 100% for a split second after a marketing campaign anymore
- Being able to change the filter in products window while looking at statistics of a product
- Mod-loading-related notifications displaying incorrectly
- Market slider's value not resetting after loading
- Other minor visual bugs
0.2.8.3
Released: 5th May 2020
Bug fixes & improved high scores
Added
- 2 new CPUs
- Company logos in news
- Ability to speed up the animations in high scores
- Feedback on how good your high score is
Reworked
- A new formula for competitors' CPUs (gives more control over units sold)
- Made easy less difficult and hard more difficult
- Tiny adjustments to the player's sale formula
- Changed the budget button in R&D from a cog to a dollar sign
Fixed
- The projected stats button was clickable even when the product info window was closed
- Music not playing after loading a save
- A notification about taxes would show up while the high score was being counted, leading to unexpected behavior
- You weren't able to load a mod made for an earlier version of the game
- Product info's price textbox's controls were visible when the product info window was closed
- You were able to open the pause menu without hiding the context menu
0.2.8.2
Released: 21st April 2020
Even more balancing & product info update
Added
- Product info window (press on the name of the CPU you're currently designing)
- 130nm to 65nm technological processes
- Descriptions for a couple of CPUs and 1 new IMM CPU
- Icons for dual-core research in R&D
Reworked
General rebalance:
- Unit costs for every component are much lower now
- Slightly increased maximum loan value
- Increased the amount of starting money
- Updated competitors' CPUs' sale formula
- Tweaked the stats of some competitors' CPUs
- Lowered experience and money requirements for research
- Competing companies use marketing later on
- You earn a little more for every unit sold
- Made it easier to achieve higher CPU scores
- Lowered minimum CPU price to $20
Other:
- Back-end optimizations, which hopefully will streamline the development process of the game and reduce memory usage
- Removed the strange blank sale window which always appeared after loading
- Rewrote some texts
Fixed
- Font scaling on higher resolutions
- Specific clock speeds showing incorrectly in reviews
- Changing clock unit changes the clock value properly now
- Set full screen if it's enabled on the save you are loading
- Empty changelog after loading in some cases
- Some insignificant typos
- Sale graph resets properly after loading now
0.2.8.1
Released: 13th August 2019
Balancing & high scores update
Added
- High scores - the game ends and counts your score in 2006
- Option to go full screen
- Milestones up to dual-core
- 7 new packages & clock speeds up to 60MHz
- New CPUs from competitors and their respective descriptions
- Back button in the menu to go to the creation screen and start a new game
Reworked
- Content of reviews - more feedback for the player
- Window backgrounds - less resource usage
- Made the game a little easier - all research is cheaper, reworked the sale formula, and hopefully improved balance
- Menu animations (should be smoother and not break)
- Sliders and graphs should look smoother too
- Buttons in bank
Fixed
- R&D window breaking under certain circumstances
- Another price exploit
- Unit prices of competitors' CPUs
- Changing the tab in R&D unselected research but only visually
- Milestones tooltips display properly now
- 'Yes' button appearing in notifications it shouldn't appear in
- You can't get a negative score anymore (sorry)
- Many lesser bugs I won't bother listing
0.2.8
Released: 4th December 2018
Content & mod support update
Added
- CPU Cores
- Mod support (.htmod - check out HT Mod Tool!) and mod management in options
- PGA type packages
- New DIP and PLCC packages, more CPU clock research
- Max clock speeds and supported cores for packages
- New competitors' CPUs
- Build quality affecting max clock speed
- Price affecting review score
- Industry milestones in Milestones
- News when competitors release their CPUs (can disable in options)
- A new graph in finances
- Max R&D budget increases by $300 every 10 years
- Lines in R&D so it doesn't look empty
- Ability to close the context menu that appears after clicking on currently selling CPU by clicking it again
- Price text box turning orange if the price is too low when setting build quality
- New console commands
Reworked
- Milestones - completely new window
- Removed slider in R&D and replaced it with WASD/Arrow keys movement or dragging
- Tweaks to existing competitors' CPUs
- Tweaks to CPU rating - harder to get a perfect score
- Tweaks to research - balanced required CPU exp, unlock dates and made them more expensive
- Can't scroll past research and packages in R&D and package select, both windows scaling with the number of elements
- Balanced benefits from tech research
- CPU profits and R&D budget showing every week instead of daily in finances to avoid flood
- Research won't progress if you don't have enough money
- Increased the maximum price for CPUs to 1000
- Nerfed high hype
- Build quality slider doesn't go back to 75% every time you open CPU Design
- Updated Moore's Jazz track from Thes_Gunslingers
- Renamed 'History' to 'Products'
Fixed
- Random crashes related to autosaving (probably)
- 13th month showing up in finances
- Popularity going over 100 after a marketing campaign
- Removed the ability to change time speed in package select
- Textboxes overlapping the news window
- Done button in marketing was greyed out when it shouldn't be
- Context menu not closing when opening finances
- CPU Sale context menu staying open after CPU goes off the market
- Finances not updating after opening
- ESC would close the menu while loading from creation
0.2.7
Released: 28th July 2018
Research & Development update
Added
- CPU Package selector
- 3 new competitor CPUs from Element
- Each CPU in the Market has its own assigned color
- Collapsible sale UI window
- Ability to cancel CPU design
- Thes_Gunslingers' musical masterpiece
- Link to a guide on startup
- Simple easter eggs
- Debug mode
- Dev console with basic commands
- Ability to set clock speeds with 2 decimal points (ex. 7.44 MHz)
- Marketing expenses now count to CPU's profit
- Ability to select and unselect all checkboxes in Marketing by clicking on "Ads" or "Region"
- Custom sliders in options, CPU design and Marketing
- Remaining 4 PLCC packages' icons
- Marketing generating popularity
- Higher CPU levels decreasing design time
- A little randomness to review score
- Custom .exe icon
- Confirmation dialog when deleting save data
- Ability to open/close the menu with ESC
- Number rounding in Bank
Reworked
- Research from scratch - replaced it with R&D with a daily budget; related changes:
- Now you have to research 'CPU Development' before being able to design a CPU
- Changed some researches & added 1 µm process research
- Removed 'through-hole' package
- DIP14 and 200kHz clock speed unlock by default after researching 'CPU Development'
- Added R&D budget which drains money only when researching; higher budget = faster research progress
- Reworked sale graph
- Redone hype calculation & hype now increases gradually
- 'X' buttons in each window instead of cancel buttons
- Small New Hardware window redesign (you don't have to click 'next' each time)
- 1 MHz now equals 1000 instead of 1024 kHz
- Packages & clocks rebalance
- Balanced out build quality (doesn't affect design time among others)
- Add brand button turning into a checkmark after clicked
- Autosaving every 3rd month instead of every month
- Tweaked sale formula (again again again)
- Smoothened out UI progress bars
- Small Change Price window redesign + added % change between the current and new price
- Removed GPU tab in history
- Now you know which CPU generates revenue in Finances ("CPU Sale" -> CPU's name)
- Various optimizations to reduce CPU usage & changed a lot of stuff behind the scenes
- Changed lowest clock speed from 200 to 100kHz
- Changed the default CPU level from 1 to 0
- Renamed 'sockets' to 'packages'
Fixed
- History not being displayed correctly on later pages
- Hype from next marketing campaigns not adding up properly
- Hype UI bar animation
- Being able to create a brand without a name
- Being able to open 2 windows at once in some cases
- Being able to change time speed in some windows
- Opening Bank or Market wouldn't pause the game
- Being able to name your company the same as a competing company
- History buttons not highlighting properly sometimes
0.2.6
Released: 5th May 2018
Big redesign update
Added
- Ability to check your previous CPUs' components
- CPU brands
- Music - 9 tracks & music volume setting in options
- Live market share (market updates daily)
- Ability to set the highest clock speed possible by clicking the text that shows it
- Clock speed changes when you change its unit (ex. 1024 to 1 when you change to MHz)
- Ability to disable tax notification
- Ability to unpause (go back to previous speed) after clicking pause while the game is paused
- Placeholder window icon and .exe name in the desktop release
- Price text when changing pricing becoming orange when the selected price is too low to bring profit
Reworked
- Redone the history window
- Redesigned CPU design window
- Tweaked the sale formula
- Redone competing CPUs' sale formula, making it more fair and balanced
- Much faster popularity gain
- Optimized saving (the game should save faster and saves take up less space)
- Lots of backend streamlining
- Improved feedback on why you can't design a CPU (money turning red when you can't afford it etc.)
- Changed CPU sale chart from line to bar, should spaz out less
- Made design and research in top UI larger and easier to read
- Rewrote the changelog
- Minor adjustments to the 1MHz CPU event
- Autosave turned on by default
- Removed the ability to have multiple CPUs with the same name
- Changed 'Delete save data' to 'Delete all save data' in options
- CPU sale fading (should be prettier and smoother)
- Changed review conditions (reviews should make a bit more sense and provide more feedback)
- Changed CPU 'development' to 'design'
- Changed changelog close icon
Fixed
- Crashes on the desktop version (mostly...)
- Review score going over 100
- Default socket and core not being selected after opening CPU design
- Market share being displayed incorrectly sometimes
- Menu button sometimes not re-appearing after closing some windows
- Things related to starting a new game by loading from a 'No Data' slot
- Removed the possibility to bring up the CPU sale context menu when other windows are open
- Messy number rounding in CPU sale
- Flashing CPU sale window when overwriting currently selling CPU with a new one
- Various stuff with the context menu (highlighting, selecting 2 at once, going outside the window)
- Review score animation
- Typo in review (DPI socket instead of DIP)
- Changelog animation slowing down when spamming the 'X' button
0.2.5
Released: 3rd January 2018
Bigger feature & UI update
Added
- CPU market and 11 competing CPUs
- Milestones (achievements); 4 for now
- Ability to research and develop in parallel
- 2 new marketing campaign types (TV and Internet)
- Total annual expenses and income in finances
- Count up effect to the total score in reviews
Reworked
- Develop & research UI (radial progress bars)
- Replaced cheaper & shorter CPU development research with technological processes
Fixed
- Many minor bug fixes (weird number rounding among others)
0.2.4
Released: 24th November 2017
Important fix & small feature update
Added
- Ability to change CPU's pricing while it's selling
- Back button when loading from creation window
- After closing popup menu, the previous time speed will be automatically applied
- Animations to the small popup menu after clicking currently selling CPU's name
- Rounding of big numbers in marketing and research
- Author and version number in creation window
Reworked
- Many boring tweaks, optimizations and changes to game functions and stuff
Fixed
- Marketing checkboxes not unchecking when canceling & money exploit connected to it
- Losing all research after loading
- 3MHz clock research never being available to research
0.2.3
Released: 15th November 2017
Simple feature & important fix update
Added
- Ability to load from company creation screen
- Notification warning user when the price is too low
- New images for CPUs
- Option to round big numbers (not all, but most of them)
- 5 new sockets & tweaked existing ones
Reworked
- Small options window redesign, switches can now be clicked on (instead of only the switch ball)
- Tweaked research times and costs
Fixed
- Bug when loading where money and date wouldn't update
- Various other small tweaks and fixes
0.2.2
Released: 9th August 2017
Quick fix & feature update
Added
- Ability to take CPU from market
- Price textbox turns orange when the price is too low to make a profit
- Possibility to start a new game (load from a - No Data - slot)
Fixed
- Various small things
0.2.1
Released: 1st August 2017
Quick tweak & balance update
Added
- Finance tab (click the money display)
Reworked
- Major CPU sale algorithm changes
- Redone CPU parts' stats
- Small marketing tweaks
- Visual updates (better animations, custom checkboxes, etc.)
- Tiny changes in reviews
Fixed
- Various not really important stuff
0.2
Released: 19th July 2017
First desktop release
Added
- Animations
- In-game changelog
- Yearly tax
- Marketing
- More CPU research & features
- News & Notifications
- Popularity decreasing over time
Reworked
- Major CPU research tweaks
- Small visual tweaks
- Tweaked sales & review scores
- Code tweaks and rewrites
Fixed
- Autosaving
- Fonts (Lato web font)
0.1
Released: 18th August 2016
Initial Release
- CPU design/development
- CPU sale
- CPU research
- Bank
- History
- ↑ A silent release with a hotfix 1 day later, officially released on the 22nd.